Sunday, May 1, 2011

Prototype

The game- Prototype! I said that I would write about the game soon and here it is....
Prototype is an open world action game where you are Alex Mercer, a shape shifter with superhuman strength. He was infected by a virus called Black Light which gave him the super powers, while it made half the population of New york City zombies. Like what are the odds of that? I personally think if I ever get infected by a virus like this, I wont even get the chance to be a zombie. All I would ever get is a nasty cough and a bitter after taste in the mouth...
The game is set in the new york city. Its an open world game, meaning that you get to go anywhere you want in the city. And with a lot of side missions along with the main mission, city exploring is much more interesting.

The combat is the best part of the game. You can throw almost everything in the game, cars, tanks, debris, people, you name it. Also there are many exciting powers to choose from. Also there are a bunch of combos to choose from, and you can unlock a lot more as the game progresses. In addition to his own abilities, Alex can take the weapons from defeated or absorbed enemies. These include automatic rifles, machine guns, grenade launchers, and missile launchers. You can also take the military vehicles and give it a shot too. And that's one of the most interesting part of the game. What's more thrilling than hijacking a chopper and demolishing an entire infected building???
Also the visual design of the game is a treat. Hats off to the game designers for that. The game music is fantastic. And the story line, it is also very absorbing indeed.
The downsides of the game include short game play (if you only play the main missions), and slight controlling problems during combat, and the fun of scaling the city may wear off after sometime...

Wednesday, April 13, 2011

Dead in Space

Yesterday, after a long effort I finally finished playing Dead Space, a survival horror third-person shooter video game after about 12 hours of total game play. This game was unquestionably the scariest video game I have ever played, even scarier than Half life 2 or Bio Shock. The grim mood of the surroundings, the eerie music and the claustrophobic feeling of trapped inside a space shuttle all added up to the overall scare factor of the game. And the polymorphic, virus-like, alien infestation zombies called necromorphs were no beauties either.
Anyway, I completed the game and it got me thinking. "Why do we tend to do things that scare us?"
True, nothing can match the feeling of adrenaline pumping through the veins while we frantically escape an advancing alien or the satisfaction of dismembering a zombie with a single shot. But why do we like to be scared?

I think that people like to be scared, for a single reason. When people are scared, they feel alive. And feeling alive is very important indeed. It is due to the same reason that people go skydiving, wind surfing and possibly monster trucking. Anyway, in our boringly cluttered life we want to spice things a bit. But we are always too scared as our actions have a way of making consequences in our way of life. One bad step, and we would be screwed. So we content ourselves with undertaking challenges in the gaming world and killing the demons rather than fighting our own internal demons.

And in other news, I have started playing another game, 'Prototype' which is an open world action video game, where the villains are infected undead. The game is promisingly brutal and the protagonist, Alex Mercer is just awesome. More on that later...